![]() Q: Is there a downside to selling towers?Ī: If they are level 1, then no. You should always use higher terrain if possible. The brain will spew out lots of mobs which need to be spawned before he reaches your main def on those first 5 tiles of parallel main lanes so that your Obelisk fire rate can manage.A: It not only increases their range, but also their base damage. The last boss needs to be engaged early with this slowing poison beam.Don’t forget to switch priority back after defeating the boss it can lose you the run.For Bosses you might need to switch priority of various towers to “most health” (either directly or through Lookout “Marked”).If they cover another lane which will arrive way later, Progress might be more important.The Armor Obelisk will keep “Most Armor” as target prio, maybe “Marked” before that if you go for the Lookout Tower and need to defeat a boss. You don’t want the Obelisks to be too close as you want to avoid them focus the same target. The short lane (like 3-4 tiles of running parallel with the main lane) might bring some trouble with people reaching the citadel in later levels, but it falls into the mine cushion of 38 Tower HP or so. Don’t take Banditry we eat a bit of face damageĪll Obelisk towers should cover the 2 main lanes which need to run in parallel for a bit.Haunted Houses, Seance, not too important but sometimes the best pick.Quality over Quantity fits the game style though I didn’t do the math.Poison Slowing Enemies, potentially some of the Bleed/Fire/Crit effects if nothing good comes up.Later Mines as you will probably take over 20 damage somewhere along the way, likely from the short main lane rushing through.I got the 1 per kill on level 45 which seemed right at the time Keep an eye on how many are shooting and how sustainable it is. Mana Siphon, Mana Bank, Potentially some of the extra Mana upgrades if necessary.It’s also possible that this leads to you reassigning tower priorities from “Most Shield” to “Progress” as you don’t want them to attack tributaries while a wave is running into your citadel. It is possible that after Range you need to invest heavily into Mana as shooting at additional lanes might enable towers which before did not work that lane, leading to them emptying your Mana pool on another lane and leaving you with no Mana when another tributary arrives at your citadel. ![]() ![]() Especially Range is huge, especially if it allows them to engage additional lanes/tributaries.All Obelisk Upgrades (except Monster Studies I guess).Before the last expansion for the lvl 45 Brain boss delete all Haunted Houses.Get all Mana Siphons and Mana Banks up to a pool of 2000 Mana.Build only Haunted Houses for 2 or more adjacent graves, follow up with like 3 mana banks per house. Rogue tower guide full#It’s like most of the time your Obelisks don’t need 90% of your mana regen/pool, but you cannot use it up on haunted houses, as there are times where all of your Obelisks are working full time and you cannot afford to have them all shut down. However the grave-mana loop is under serious trouble with an Obelisk build. You want them to deliver one blow to an eye and be perfectly done with it, allowing them to shoot the next eye while not having over committed resources into any more damage on that tower. This happens at multipliers of 21 on HP and 40 on Shield. That’s when they are done and you can place and level the next one. Though Eyes have Fortification which makes them receive -5 Base Damage, but I guess the extra Health damage and/or Bleed/Burn/Poison takes care of that before the next shot). Rogue tower guide manual#TargetsĪfter looking up the enemies in an online wiki as the ingame monster manual isn’t listing all, here are the highest values for different wave types:Īll other Obelisks are targeting the sweet spot of 2000 Shield and 1000 Health damage (Likely a bit more Health. ![]() Rogue tower guide upgrade#You are hoping that with the Range upgrade one of your Obelisks between the 2 main lanes is also able to work on tributaries as a side gig, ideally the one where the boss comes along (make the ones which loop back the longest). This is not only important for fire rate, but also mana management, as Obelisks are hungry.Ī secondary objective is to elongate the tributaries which have a chance to loop back to your towers, allowing them to work on the mobs before they reach your main defence spot between the 2 lanes. You want to identify where mobs from multiple tributary lanes come together and elongate the tributaries in a manner that spaces out the mobs so they come one after each other and not all at once. While lane 1 is kept short and is the last one you complete, allowing to combat the mobs on a route of like 4 to 5 tiles, lane 2 needs a lot of management every time it branches out. ![]()
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